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Posts.
  • 2026-08-18

    A hole that isn't there: faking infinite depth on a flat quad

  • 2026-07-28

    How to render fire as real geometry on the GPU

  • 2026-07-22

    Willcaster: four years of building a game about a frog who argues with you

  • 2026-02-10

    Debugging VP9+Alpha Playback

  • 2025-09-02

    How We Fixed macOS GStreamer Library Path Issues in Rust Releases

  • 2025-08-13

    Why Shaders Turn Black: negatives in pow() and sqrt()

  • 2025-08-09

    Randomness: CPU & GPU

  • 2025-06-30

    GStreamer Parallel Video Processing Experiment: Testing Worker Count and Batch Size Trade-offs

  • 2025-06-22

    How LLMs See Illusory Faces

  • 2025-04-09

    Bundling & Notarization GStreamer with Tauri Apps on macOS: A Developer's Guide

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